Yes, you are correct, is your project and the decisions are yours. Just is a pity that there are no even one good server any more. That is the reason, that I am trying to help here, because I think that you guys want to open a server that is not like all the rest ( which are all the same and closing in max 2 months) .
I am testing the 2.0 since day 1. It has been what..6-7 months already? Maybe more. You know that I always share my thoughts on the private channel. And I reported the drop problem immediately. I think it started with the update done on 31th of January - some changes for drop system:
* rework calc skillmastery (more correct)
* rework select arenas at oly (now generate random)
* some changes for drop system
Till then everything was ok with the rates ( except Zaken). Now I have never opened server files, and I do not know how the rates must be adjusted, or from where it could be fixed. I just want you to understand that the rates now are not x10. The chance rates are x10, but the quantity( amount) are away higher. For me it looks like x50. And that is a big problem. You can test it your self. Take GM char and go in Dragon Valley to kill some mobs.
I do not know from where the problem has come but is affecting not only the mobs, but the Bosses too. And the balance now is totally broken.
Of course my wishes or recommendation are not the final instance, but only opinion.
But I think, that you have to present your final view for the future of the 2.0 and how and when you think the project will start. So even the people who passing by could decide it will worth their time or not. Even if you want make a pool or something , if you are not sure. But players need to know exactly what to expect. Once you earn the people's thrust and they see that they will spend quality time, then you can expect some earnings as well.
I personally ( maybe other players as well) do not mind to pay even a small fee every month....but if the quality of the server is worth our time.